I am an avid dice slinger. I have been doing it for years and I don’t see it ending anytime soon. I love building characters, running game and making worlds. None of this should be a surprise to anyone as I do the exact same thing as a writer. In fact, being a DM for Dungeons and Dragons is what help me become an author. Some of my best moments in life have been at a table, with friends by my side, a character sheet in one hand and the dice that will decide my fate in the others. It doesn’t get much better then this.
Now, after many years of playing, I get to give back to the D&D world with the hopes that someone else will have those same great moments that I did.
I released my first supplement this week and it touches on one of my fav classes – Warlocks. Back in 3.x, the warlock was flavourless. It was just a unrefined arcane caster. In 4e they became someone who made a deal for power. They were people who desperate, power hungry or eager for magic when the weave changed. In 5e they went further with it. Now a patron are just as varied as the warlocks they work with. Who a patron is and what they want is just as important as the warlock themselves. My first D&D supplement dives into the well of patrons and give something that will really bring your warlock to the next level.
It’ll Only Cost You A Soul: A Warlock’s Guide to Patrons
Are you a warlock looking for a patron? Do you have a soul to trade? Then this guide is for you. This guide will show you various patrons looking to make a deal. The guide contains write-up and stats for patrons of each design. They will give you history, motivation and even secrets for each of the creature looking to make a deal.
Bring your game to next level by giving your warlock a patrons that your entire table will remember.
This warlock’s guide gives players and DM nine different patrons to use. Each is given a write-up of the patron’s history, goals, motivation and future plans. It has details on what type of warlock they look for and what they need them to do. It even includes stats for combat because —- there is always that one player.
Will your warlock swear loyalty to a unicorn, a mad lich or will your paladin/warlock make a deal with the sentient Holy Avenger?
Happy Hunting, Warlocks!